Friday, April 3, 2009

NYC show explores Japanese comic books, animation

NEW YORK — The gallery of the normally serene Japan Society has been overtaken by scenes of ruined cities, rocket travel, giant fighting robots, prostitution and teenagers in the throes of eating disorders.

The carnage and dysfunction are central to the elaborate fictional worlds of Japanese comics (manga), animated films (anime) and video games now on display in Manhattan.

On a recent weekend, two mothers and their kids huddled over a model of the 1980s video game Pac-Man, trying to get the yellow circle to devour all the dots in a maze without being killed by ghosts.

In another room, a couple of teenage girls crouched down to get inside a small tea house-like enclosure lined with hundreds of manga, some the size of telephone books.

Elsewhere, six anime were being simultaneously projected along a long wall in a room with cubicles where visitors could sit comfortably and watch the same excerpts on smaller screens. (The complete films are shown at scheduled times in the society's basement auditorium on Fridays through Sundays, free of charge with admission.)

The exhibition, "Krazy! The Delirious World of Anime + Manga + Video Games," has been drawing large and diverse crowds — young, old and in-between — since it opened March 13.

Last spring, the Vancouver Art Gallery launched a larger version of the show, aimed at exploring the connections between the pop world of comics, animation and gaming and more highbrow expressions of visual culture.

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