Sunday, September 30, 2007

2007 Taiwan International Animation Festival begins

The 2007 Taiwan International Animation Festival is being held at Shin Kong Cineplex in Taipei's Ximending shopping district for 10 days until Oct. 7.

The annual event, now in its fifth year, is organized by the Chinese Taipei Film Archive. Altogether, more than 300 animated films from Taiwan and abroad will be shown in three theaters.

Related activities,including an Animated Art Exhibition, lectures and workshops, will be held throughout the festival at Taipei's Huashan Cultural Park.

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Friday, September 28, 2007

Animation, gaming to breach $1-b mark by 2010

The Indian animation and gaming industry is projected to breach the $1-billion mark by 2010 from the current combined revenues of $402 million driven largely by huge domestic demand for animated content and online/mobile gaming.

According to the Nasscom animation and gaming industry 2007 report, "the industry's dependence on exports is reflected in a major proportion of workforce being involved in the outsourcing segment. However, going forward, the share of the domestic market is expected to grow."

On the gaming side, increased mobile and broadband penetration along with introduction of new generation consoles is expected to drive growth for the nascent $48-million industry. Similarly, the report notes, success of several Bollywood movies like Krrish, Dhoom 2 and fully animated Hanuman has pushed up demand for animated content in the domestic market.

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Thursday, September 27, 2007

The name of the game is animation

If art and technology could merge to create a business venture, the animation industry would fit the description nicely. With India’s emergence as a global outsourcing leader in the late 1990s, initial efforts were made to create a vibrant animation outsourcing industry.

There was intense interest from Hollywood and elsewhere to use the unbeatable combination of the country’s artistic talent and low production costs. However, questions of quality and scale were soon raised and the pipeline of outsourcing contracts virtually dried up in the early 2000s.

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Wednesday, September 26, 2007

India needs 10k animation experts for global play

AHMEDABAD: India needs at least 10,000 professional animators of international standards if it wants to survive the competition from countries such as Philippines, Korea and Taiwan, said director of the animation movie Hanuman VG Samanth.

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Tuesday, September 25, 2007

The Difference Between Flash and Shockwave

Flash and Shockwave software applications cover a lot of the same ground, and they are produced by the same company, but there are a few significant differences. Most of these are directly related to the origins of the two file formats. Director, the software application used to create Shockwave files, has been around for a long time, longer than the Internet in its current form. It was originally developed to create dynamic content for CD-ROMs, and it is still used for this purpose. As dynamic content has become more popular on the Internet, however, updated versions of Director have included more features that tailor Shockwave files for use on the Web.

Flash, on the other hand, was built from the ground up for use on the Web. Macromedia adapted Flash from Future Splash Animator, a vector art animation program. Macromedia's version was tailored specifically for transmission over phone line connections. So at their heart, Flash and Shockwave have two different specialties. Consequently, they have a number of contrasting strengths and weaknesses:

  • Flash files load more quickly than Shockwave files.
  • Shockwave is more versatile. You can create more complex games, more elaborate interactivity and more detailed animation.
  • You can use more types of files with Shockwave. You could, for example, import a Flash file into a Shockwave movie, but it doesn't work the other way around.
  • Flash is more universal. More than 90 percent of Web users have the Flash plug-in installed, while a little less than 60 percent have the Shockwave plug-in.
  • Flash creation software is cheaper. Director costs a little less than $1,000, while Flash costs about $400.
  • Flash is an open-source format. Anybody can see how it works and is free to adapt it for their own purposes. Director uses a compiled file format, so it is extremely difficult to modify the program.

With each software update, the two formats move closer and closer together. Shockwave has better Web capability with each version, and Flash gets more versatile. Eventually, the two formats will probably be merged into one comprehensive format that encompasses the best qualities of each.

Source : http://computer.howstuffworks.com/web-animation6.htm

Monday, September 24, 2007

Paintings to animate films soon

What if your favourite paintings, such as the Mona Lisa or The Last Supper, came alive and their subjects started talking to you via animated feature films? Or what if your favourite comic book characters Tintin, Calvin and Hobbes or Dilbert jumped out of print and into a world of animation? Auryn Inc, a US-based animation studio, is set to do just that. The studio is planning to convert the works of world-renowned painters such as Picasso, Leonardo Da Vinci, Degas and Monet into animated feature films.

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Sunday, September 23, 2007

Academy Spotlights Canadian Women Animators

Oscar nominees Janet Perlman, Caroline Leaf, Wendy Tilby and Amanda Forbis and Oscar winner Torill Kove will share the spotlight at a special evening decidated to “Canadian Women in Animation” at the Academy of Motion Pictures Arts and Sciences’ Samuel Goldwyn Theater, Wednesday, Oct. 17 at 7:30 p.m. The talented roster of animation star will introduced their prize-winning shorts and participate in a panel modered by animation historian and critic Charles Solomon.

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Friday, September 21, 2007

Animation tool puts you in the frame, or the game

A 3D animation technique that could take the hard work out of acting has been developed by German researchers. It allows a high-resolution 3D scan of one person to be pasted on to another person's movements.

Team members from the Max Planck Institute for Computer Science in Saarbrücken, Germany, say their technique is faster than traditional animation methods. Usually animators must design a skeleton to go inside a character and ensure its movements translate into realistic deformations of the outer surface.

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Thursday, September 20, 2007

Animation Lab Ropes in Artists for Wild Bunch

Irsael’s toon and new media studio Animation Lab has announced the addition of seven new artists and writers to the team assembled for its upcoming feature The Wild Bunch, which will be directed by Alex Williams (who worked as an animator on films such as The Lion King, Iron Giant, Robots and Open Season) and produced by Jim Ballantine (Bambi 2, Brother Bear 2).

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Wednesday, September 19, 2007

Animation Timing and Pacing

24 fps

Animation happens at 24 frames per second (fps). Although video animation is done at 30 fps, 24 fps is the standard sound speed. 24 fps is the speed of film. With 24 fps you're dealing with filmmaking tradition, fractions and factors. 24 factors out to 1, 2, 3, 4, 6, 8, 12 and 24. 24 helps us divide into groups, into areas, into sections of time. If anyone in the class, teacher or student, can read music, they can build a connection right away with music. 4/4, 3/4, 2/4, 6/8 - these are all animation time signatures. Most animators animate with rhythm. The rhythm can come from a soundtrack, people speaking, or just a rhythm in their head. They all know where they are every 6 frames or so.

Pauses

Animation is not only a way to divide time and space, but that's what its structure is about: it refers to physics, math, music, cadence of language, poetry, even the shape, sound and texture of letters, consonants and vowels. The rhythm is in words, sentences and paragraphs. If you've got 24 frames, you can stretch that into 3 or 4 seconds of screen time using pauses. Pauses are your friends - they keep your animation from being constantly frenetic. Try to relate pauses to the real world. For example, kids know what it feels like to be on a swing set. At the top of each arc, there is about a 1/4 second pause. That might be a little long or a little short, but it's a good reference point. It is a 6 frame pause. We can call that a comma. If someone moving stops and changes direction, that's about a 1/2 second pause, or 12 frames. We call that a semicolon. If someone does a definite stop, before they do something else, that is a full second pause, 24 frames. Call that a period. It's not uncommon to see a full second pause in real life, but it is really hard for an animator to leave the character alone for a full 24 frames.

Real time vs. animation

You have to think in 2 time zones. If you blink your character and then 1/2 hour (in real time) later you blink them again, and 15 minutes later blink again, you may only have progressed 30 frames (in animation time), and you have a blink happy character. It's very distracting. You see this in newscasters when they have something in their eye.

How much to scoot before you shoot

Kids usually do scoot it and shoot it animation: move an object, click twice (called "shooting on twos"), and move again. My rule of thumb for spacing: hold out your thumb, grasp the tip with two fingers, that's about 1/4 inch, and that's worth 2 clicks. When you move an object, move it 1/4" by the rule of thumb. That way students aren't guessing, and aren't shoving things several inches at a time.

Anticipation

Anticipation gives you natural movement. Natural movement begins slowly, speeds up, and slows down again, unless arrested by a wall, a branch, or a predator. If you are starting from a standing position and moving to point B and stopping, you start with small increments: 1/32", then 1/16", 1/8", then 1/4" with 2 frames between each. Then maintain speed at a fat 1/4". At the slow down end, reverse the increments, so it isn't an abrupt stop.

Practical exercise

Give each student 24 frames: they have 1 second. They can animate unifix cubes, patterns in sand, a clay character, additive and subtractive graph paper, geometric shapes, moving something back and forth, rotating it, appearing/ disappearing. We can give them 3 criteria, and they have to animate 1 sec. They will probably ask how they can extend their second. One answer is by working together. Two students have 48 frames, 3 have 72, etc. Two or three kids working together works a lot better than four or five. Often times two or three work better than one.


Source: http://www.animationtoolworks.com/

Tuesday, September 18, 2007

Protecting flash source code

SWF Protect v1.6

No artist whether a singer, painter or even a writer likes to have his/her work stolen and reproduced with minor changes and then claimed as an original by the unscrupulous usurper. But at least in the real world, brick and mortar environment, an artist can at least get his grievances addressed, and get duly compensated for his or work. There are pretty stringent laws like intellectual property rights to that protect works of art and culture against plagiarism and theft. So some policies and laws are there to protect the works of artists and musician, which makes plagiarists and copycats a little weary of stealing works of other people.

But this however, is restricted only to the offline environment. Log onto to the net, and you will realize the absolute wilderness you have entered. The rich bounties information and art are there for the taking. It's a complete free for all and nobody gives a damn, as to whose work he is lifting. Downloading images and animations form the net is as easy as 1-2-3…. So there nothing one to protect his/her works. Legally speaking, there is very little one can do to protect his or her prized works. So if you are so keen to protect your creations, then just keep them away from the net. But by doing this, you will be effectively depriving millions of people from appreciating your talent. Appreciation that could have earned you thousands perhaps hundred of thousands in income, the problem here is that by displaying your work on the net, makes it vulnerable to theft.

So if you have designed an excellent flash based site or beautiful animation to drive up the amount of traffic to your website, it won't take long for crooked souls to steal your flash source make a few minor changes and pander them as their own. There's nothing you would be able to do prevent the travesty. With flash decompiling software programs so easily and readily availing, even a complete novice can rob you of your creations and your countless hours of hard labor, money and talent will be drained away in a jiffy.

But there are a few things you can do to protect your flash animations. All you have to do is to encrypt your animations in such a way, that they can't be decompiled and reused. For doing this, you can use the SWF Protect v1.6. It's a powerful and unique software that will encrypt your flash pages so perfectly that any attempt to download and reuse it will be thwarted. Moreover, encrypting an average flash file takes little less than ten seconds

It's very easy to use the software. And once you have encrypted your flash animations and images, you can upload them on your website, without any fear of them being lifted or stolen. It's practically impossible to lift flash images that have been encrypted with SWF Protect v1.6. Anybody who tries to use decompiling software will only down a pile of utter gibberish and nonsense; which will be absolutely of no use to them whatsoever. With this software you can easily beat powerful and commonly used decompilers like ASV 5.21, SWF Decompiler 3.6 Build 70208, Imperator °FLA v3.5.1 and several others. SWF Protect v1.6. is perfectly compatible Macromedia Flash 8. It is truly an amazing software, priced so modestly that you won't have to think twice, before purchasing them.

Paul
Swfprotect.net

Article Directory: http://www.articlecube.com

Monday, September 17, 2007

28 Principles of Animation

Often times animators and storyboarders in the industry are able to get handouts from some of the artists who are great teachers. This is an example of such kind of handout that gets circulated among the artists gradually. It took me quite a while to retype and scan the images from this handout. Please don't reproduce this on the internet without permission. (if you'd like to print it out and give it to another animation student, however, PLEASE do!) The entire article from here on out is by Walt Stanchfield (sp?) I included the images in approximately the same spot as they were on the original hand-written article.

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Sunday, September 16, 2007

Animation software to focus on bubble technology

Next week at SIGGRAPH 07, a computer graphics conference being held in San Diego, researchers from the Commonwealth Scientific and Industrial Research Organisation (CSIRO), Australia's national science organisation, and South Korean R&D firm Electronics and Telecommunications Research Institute (ETRI), will demonstrate special effects software for animating fluids.

Animating beer bubbles turns out to be exceedingly complex because of the way bubbles behave, gathering at nucleation sites where the glass isn't smooth and colliding with one another as they foam up to the surface.

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Wednesday, September 12, 2007

Web Animation Comparison: Flash versus Shockwave

When you sit down to author a game or create aweb site, you have two basic software choices: Flash and Shockwave. Both provide comprehensive tools to do the job, but which one is right for your project? Here’s a side-by-side comparison of these two animation giants.

Flash Web Animation
Flash and Shockwave are perhaps the most well known web animation software tools on the market. They both provide designers with an intuitive desktop that offers one-button functioning and several production methods. But when you examine them closely, you’ll find that each has its own nuances.

  • Download. Flash files download much faster than Shockwave, making this the ideal format for basic web sites looking to add just a little bit of flair.
  • Universality. More than 90% of web users access Flash animation applications at some point. The plug-in is one of the most downloaded on the Web.
  • Price. Flash animation is cheaper to use. Shockwave Director runs around $1,000 on the market, while Flash Creator starts at around $400.
Shockwave Web Animation
Shockwave is an entirely different ball game. Built for detail and resolution, web animators find that Shockwave is indispensable for the next generation projects that Flash just can’t handle.
  • Capability. Shockwave is the natural choice for intricate graphics, hard-core gaming systems, and a deeper level of interactivity for the user.
  • Functionality. With Shockwave, you have a greater selection of files that can be loaded into the system. Flash works in Shockwave, but not vice versa.
    Both of these web animation programs provide you with a rich environment to create web pages and gaming platforms. Which one you choose comes down to purpose and preference.
About the author Kelly Richardson covers the local education and technology scenes in major cities across the country. His articles appear in educational journals, periodicals, and e-zines.

Source: http://www.animationschoolreview.com/

Monday, September 10, 2007

British Animation Awards: Call for entries

The British Animation Awards (BAA) 2008, the bi-annual event that brings together all the many and varied sectors of the animation industry together, is gearing up, and entry forms will shortly be available on the BAA website.

Award categories range from student work to music videos, animated commercials and movie title sequences, short and experimental films to voice performance, kids TV, new media, and more.

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Sunday, September 9, 2007

Animation films set to take-off in India

Animation film market in India is growing, making inroads into the commercial arena as well. After 'Hanuman', 'Shiva' and 'Krishna', the latest on the Indian animated feature front is 'Icy n Spicy'.

"Animation films in India can be successful. Take the examples of 'Hanuman' and 'Shiva', they have done a good business," says Anil Goyal, producer and director of the film 'Icy n Spicy'.

'Icy n Spicy' is the first 3D mainstream animation film in the country. According to NASSCOM, Indian animation industry is forecast to reach $869 million by 2010.

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Saturday, September 8, 2007

The Best Free Graphic Animation Programs

There are a variety of animation programs on the Web and in the stores with rich features and hefty price tags. But what you might not know is that you can download many of these software titles and try them on a trial basis, or even for free!

Free Animation Programs
The worst mistake a beginning animator can make is to spend a bunch of money on the latest and greatest animation program, only to find that the program doesn’t suit his or her needs. Don’t let this happen to you. Here’s a partial list of some popular animation programs that you can download for free, use on a trial basis, or test drive with limited functionality.

Adobe AfterEffects. This animation program, created by tech powerhouse Adobe, features rich motion graphics and visual effects for film and media. Adobe offers a free trial for this title.
Animator-9 3.6. This free download from Key Technologies allows you to make animated GIFs from your digital camera. This is the perfect program to bring your still action shots to life.
AniS 1.0. Creator Tom Whitaker offers this free animation program for simple image manipulations for the web. It’s the perfect partner for those animators testing the web design waters.
Jumpwel. Another free animation program from Phildes, Jumpwel is a basic object manipulator for use in HTML that uses Java applets. A great introduction to the Java programming language.
These animation program downloads are available on the publishers’ web sites and come with certificates of authenticity.

About the Author
Kelly Richardson covers the local education and technology scenes in major cities across the country. His articles appear in educational journals, periodicals, and e-zines.

Source: http://www.animationschoolreview.com/sketches/2007/07/the-best-free-graphic-animation-programs.html

Thursday, September 6, 2007

Walt Disney rescues hand-drawn animation


Hand-drawn animation, out of fashion in the computer age, experienced a rescue worthy of a fairy tale on Thursday, when Walt Disney animators announced they would bring back the art form to the big screen.

"We will be bringing back hand-drawn (two-dimensional) films," said Disney's Ed Catmull, the President of Pixar and Disney Feature Animation.

Animators refer to hand-drawn animation as "two dimensional," as opposed to computer-generated animation, referred to as 3D.

Pixar created "Toy Story" and other computer animation hits, but was acquired by Walt Disney Co. last year.

Speculation has swirled since then over whether Catmull and Chief Creative Officer John Lasseter, who took control of the ailing Disney animation facility, would reestablish the art form that made Disney the world's preeminenent animator.

All of Disney's feature animation films in production at the time of the Pixar deal were computer animated.

"Now that's we're a year into it, people want to know how it's going," Catmull told analysts at a Disney conference monitored by Web cast. He said Disney would do both computer animation and hand-drawn animation.

Lasseter spent several years as a Disney animator, but left over creative differences to form Pixar, where he was considered the main creative force. He revered Walt Disney, who with a group of legendary animators known as the "Nine Old Men," made such hand-drawn classics as "Cinderella" and "Snow White and the Seven Dwarfs."

When Disney bought Pixar to try to revive its flagging animation program, Catmull and Lasseter took charge of both studios, which are run separately.

At least 300 Disney animation staff were laid off or reassigned in the months following the leadership change.

Catmull and Lasseter gave the first descriptions on Thursday on how they reshaped story lines of Disney films already in production, canceled others and restructured how the Disney artists work.

"Pixar is still Pixar -- nobody left," Catmull said. "At Disney, you have these remarkable artists there ... they were not kneaded together in the right way. At the heart of it there has to be a director and the director has to have a vision."

Catmull said there were no plans to merge the studios or to limit them to a certain type of animation.

"We always believed that quality is the best business plan," he said.

He and Lasseter showed clips from upcoming films, including "Ratatouille," "Meet the Robinsons", "Wall-E", "American Dog" and "Toy Story 3."

Source: http://www.obviousnews.com/

Sunday, September 2, 2007

New Generation Expansion

New Venture for New Generation

In the business of localizing Japanese animation for western audiences, few companies match the creative fervor of New Generation Pictures, an independent production company for film and video. Providing any variety of multimedia services that reach out and connect animation fans of eastern moving pictures with their beloved aesthetic, New Generation Pictures, since the early 1990s, has worked hard to provide its clients with significantly accurate and high quality results. Translation, script adaptation, DVD subtitling, and of course, Audio Dialogue Replacement (ADR) production are of the many skills the company provides.

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